Sunday, October 30, 2011

LORD OF ULTIMA – TOWER DEFENSE BUILD


You can build a total of 24 towers. 16 in the outer ring, 8 in the inner ring. The game wiki’s and forums do a good job explaining the towers.

Resource City Recommendations

  • 1 lookout tower
  • 23 ballista towers
  • no barracks or military buildings, instead make 30-50K city guard
  • up to 57.5K city guards will get a 2.5x bonus.

Military City Recommendations

  • 1 lookout tower
  • 9 camouflage trap towers
  • 14 ballista towers
  • Also make 50K city guards
  • up to 35K city guards will get a 2.5x bonus.

Variations & Reasoning

  • When you first start, towers are cheap. If you are new to the game, build any you want to match your troops and/or the peeps attacking you. Don’t build above level 5, so you can tear em down later with minimal pain. Later in the game, things change quite a bit and towers are not as useful as you may think.
  • Templar, Ranger, and Guardian towers can house 2000 city guards, while Ballista towers can house 2500. Ballista are best for guards.
  • Resource cities: If you build 3 military buildings [2 barracks, 1 training ground], you can make 2000 guardians and enough to fit in 1 guardian tower. I used to do this for every resource city. However, if you just make another 2K city guard or so and have ballista towers instead, you’re almost even AND you have 3 more building spaces to use for something else. Think of having 3 more warehouses or trading posts … life is much easier. Also with tons of city guards, you’ll need those spots to make another farm or two.
  • Military Cities: The pitfall, barricade, arcane, and camouflage traps at level 10 will prevent 1,000 troops of each type, up to a max of 50% from attacking you. Pure military cities of infantry can make 150K-200K troops and cavalry 75K-100K. 4 towers of each won’t make much of a difference. If you made all 24 towers barricades, they could just send infantry instead. The one big difference is artillery. Ram/Catapult military cities can make 15K-20K units, so 9-10 of these towers will get close to 50% and make a huge difference.
  • City Guards eat very little, and having 23 ballista towers and full walls gives a 2.5x bonus for up to 57.5K guards. This makes 50K guards look like 125K and they are a formidable force. Even better, you don’t have to build tons of barracks to recruit them, just 1 guard house. You may wish to make 2 or 3 to increase your recruit times so you can recover quickly after an attack.
  • In most all cases, you can build just a few more city guards and you’ll be up to the same defense as dedicated military.

You can join Lord of Ultima Here

1 comment:

  1. I think this is an excellent idea, thanks, I have trouble convincing alliance members that guards are worth anything at all.

    I have 8 CG buildings in a castle that seems to be getting lots of attention. The defense vrs all types is comforting. I move barracks around from other producers when I think I'll be needing to build more guards quickly.

    One added point? Since far away support from your alliance is very likely to be the faster rangers and guardians rather than the very slow ballista, it seems wise to still have some (3) guardian and ranger towers even though they are smaller space for CG. If you are getting hit hard repeatedly and cannot recover guards fast enough you will at least be able to fortify the supporting troops. a compromise for flexibility, that doesn't cost too much space.

    ReplyDelete

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